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Dragon Tech (2025)
Playtime: 60
Min. Age: 14
Players:
1 - 4
Publisher:
Charming Games Collective
Designers:
Dylan Coyle
Artists:
Dylan Coyle
Mechanics:
Multi-Use Cards,
Square Grid,
Action Queue,
Variable Set-up,
Open Drafting,
Hand Management,
Pieces as Map,
Solo / Solitaire Game,
Victory Points as a Resource,
Variable Player Powers,
Hexagon Grid,
Tech Trees / Tech Tracks,
Set Collection

Min. Age: 14
Players: 1 - 4
Publisher: Charming Games Collective
Designers: Dylan Coyle
Artists: Dylan Coyle
Mechanics: Multi-Use Cards, Square Grid, Action Queue, Variable Set-up, Open Drafting, Hand Management, Pieces as Map, Solo / Solitaire Game, Victory Points as a Resource, Variable Player Powers, Hexagon Grid, Tech Trees / Tech Tracks, Set Collection
Show Description Show Comments Price Trend
Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation.
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
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ag.gameitem.lastUpdated: 2025-05-29 19:15:11.97